Ubisoft’s hero collection RPG Might & Magic: Elemental Guardians(MMEG) has received a major update and the new patch include a big new feature: guild raids.
MMEG players will now be able to work with their guildmates to take down massive multi-phase bosses on two difficulty levels. Each player will fight on their own to take down some of the bosses health and count on his or her allies to pull their weight. Creatures that happen to fall during fights against the boss cannot be used for raids against that boss for the rest of the day.
The game’s advance difficulty level limits the number of times each person can participate in 5 battles against the boss and the guild has 60 days to finish off the massive creature. The nightmare difficulty removes the limit on daily attempts but the guild only has one 24 hours to finish the battle.
Guilds that successfully take down a boss monster will see its members rewarded with crystals, guild points, books, Dark Keys that can be used to open Dark Chests.
Along with the addition of guild raids, update 2.0 has made a few smaller tweaks and balance changes. Among the more significant changes made is a sharp increase in the amount of crystals required to purchase most glyphs, with some costing more than twice as much as they did prior to the patch. The change is accompanied by an increase in the maximum amount that the crystal mine will generate for players. More details about the changes in the new patch can be found on the game’s official website.
Might & Magic: Elemental Guardians is a turn-based gacha RPG that had its global launch earlier this year. The game offers an experience similar to Com2uS’ Summoners War, with lots of collectible creatures and a heavy reliance on random creature pulls. The game has thus far accumulated over 500,000 downloads through Google Play.
Might & Magic: Elemental Guardians is free and contains in app purchases.
Interested? Check out the gacha game on Google Play.