- Name: Lord of Dungeons
- From: Two Hands
- Genre: Simulation
- Price: Free with ads and IAPs
- Installed size: 155 mb
- Best played in short sessions
- Bugs & Crashes experienced
- Playable Offline: No
What is Lord of Dungeons?
Lord of Dungeons is a simulation game that tasks players with accumulating wealth and power by building a network of dungeons filled with monsters. Players will need to collect a variety of companions using the game’s gacha mechanics, explore the map’s numerous regions, find and maintain dungeons, and upgrade their town in order to succeed.
All of the gameplay in Lord of Dungeons involves navigating menus. While players can watch as their battle companions fight it out with either monster or other companions, they have no impact on how each fight plays out. The player’s main role in the game is managing resources and choosing the best time upgrade their town’s facilities, level up companions, or expand dungeons.
As far as gameplay modes, Lord of Dungeons gives players a number of options. There is a PVP arena mode where players take on AI controlled teams built by other players, and a tower mode where players take on a sequence of increasingly difficult challenges. Players also have the ability to journey to the domains of other users and attack their dungeons. These attacks yield rewards for both users rather than being a plundering of resources.
Lord of Dungeons is a simulation game that puts too much emphasis on having the game open and not enough on gameplay. Because exploration takes turns (turns go down with time, certain activities, or special tickets), players are encouraged to stick around in order to take advantage of the game’s constant flow of rewards. This is particularly true early on before exploration begins to take more time. There is no real gameplay here and there are no real decisions to make. It is simply tap grinding disguised as gameplay.
That is what this game is about. Instead of rewarding users for making good decisions about how they spend their in game resources or assign their companions and monsters, it rewards them for checking in with the game every few minutes. That results in a shallow experience that seeks to create addiction instead of enjoyment.
Were this a game that provided gamers with a deeper simulation experience instead of forcing them to watch battles they have no impact on or having them mindlessly tapping to ensure they maximize their rewards, Lord of Dungeons might have been a good game. Instead it is a game that lacks substance. This is a game that is not worth your time.
Lack of depth, gameplay, and fun