Dungeon Hunter Champions Review: Part Action RPG, Part MOBA

Dungeon Hunter Champions

The Basics

  • Name: Dungeon Hunter Champions
  • Developer: Gameloft
  • Genre: Action RPG, MOBA, Gacha
  • Price: Free with IAPs

The Details

  • Installed size: 1.3 gb
  • Best played in medium sessions
  • No bugs experienced
  • Playable Offline: No

What is Dungeon Hunter Champions?

Dungeon Hunter Champions is the latest entry in Gameloft’s Dungeon Hunter franchise of dungeon crawling action RPGs. Champions takes the series in a new direction by focusing not only on dungeon crawling but also on hero collection and a 5 on 5 MOBA mode.

Dungeon Hunter Champions’ single player story mode has players build a team of champions and take on a variety of short single player levels. Each level has its own objective, with some requiring players to take on a huge boss, clear the stage of hostile forces, or defend a particular location from enemies.

The MOBA mode offers a fairly typical 5 vs 5 PVP experience that plays out on a standard three lane map. In a move towards offering a more balanced and a less pay to win experience, this mode has modified rules when compared to the rest game. Certain champions are not eligible for the mode, elemental advantages have been disabled, and the advantages more powerful characters gain have been greatly reduced.

Dungeon Hunter Champions moba mode
Dungeon Hunter Champions’ 5 vs 5 mode feels familiar.


Dungeon Hunter Champions offers two distinct gameplay experiences in one cohesive package. The problem is that neither one is executed well enough to be compelling. There are better hero collection RPGs out there, and there are better and more balanced MOBAs available on Android. So unless you absolutely need a game that combines the two, you can skip Champions.

The game’s adventure mode does offer a lot of variety, however it lacks any real depth. It’s just more bit sized levels that you can usually finish without any thought to tactics or any need for skill. The story is shallow and something that most users will likely skip, while the champions that players collect aren’t unique or interesting. The latter point is always a major drawback for any game that hopes to draw people in with a roster of collectible characters. Champions and its roster filled with elemental variants of the same heroes is definitely disappointing.

On the bright side, the game’s controls and graphics are both well executed. The controls are as smooth as one can expect from a game that uses a virtual joystick and virtual buttons. The visuals are crisp and scale reasonably well on low-mid range devices, letting the game’s massive bosses shine.

The 5 on 5 MOBA mode is what players might expect from a MOBA title, only not quite as good. The game has a number of balance issues, and gacha character collection and MOBAs should not mix. While gacha games bank on random character draws, MOBA games let players choose which characters they want to buy. That means that players simply might not have access to the character they want to use without numerous summoning attempts. In the end that helps make for a below average MOBA experience.

Available on Google Play
Note: This review reflects the author’s views on the game at the time it was played. The state of the game may have changed since that time. Please note that installed size includes optional downloads where applicable.