- Name: Dragon Project
- Developer: goGame
- Genre: RPG
- Price: Free, with in app purchases
- Installed size: 348 mb
- Best played in medium-long sessions
- Quite a few bugs
- Playable Offline: No
What is Dragon Project?
Dragon Project is an RPG in the same vein as Capcom’s Monster Hunter series. Players are given missions and quests to kill a variety of enemies and gather certain types of loot. As they kill enemies, they obtain ingredients to craft better weapons and armor, allowing them to kill stronger enemies. That’s the gameplay cycle here, and goGame doesn’t spend any time dressing up this game as something it’s not. Beyond the normal run of the mill, gather 3 slime droppings, missions, Dragon Project has bosses to take down. These range from slightly large crabs, to demons, dragons, ogres and more. Some are encountered naturally during gameplay, others are summoned using the game’s gacha system.
Combat and movement can all be done with just one finger. Swiping on the screen moves the character, tapping causes you to attack, holding down on the screen either blocks or prompts a charge attack (depending on the weapon you have equipped). Targeting is automatic. There are no camera controls, but the game can be played in both landscape and portrait mode. Boss fights can have up to 4 players, with bots filling in any empty spots.
- Lots of missions and bosses
- Stamina system: No
- PVP: No
- CO-OP: Yes
- Social features: Chat, lounges, friends list
- Graphics quality: Good
- Audio quality: Average
- Audio recommended: No
- UI quality: Average
- Overall presentation: Average
Dragon Project has some unique controls, and they will take some getting used to for most players. This is particularly true for anyone who comes in expecting this to give you as much control as a game like Monster Hunter or Soul Sacrifice. New players will likely find themselves having a hard time targeting particular parts of a boss’ body, or doing a charge attack instead of a normal attack. It gets easier after getting used to the controls, but it’s never quite perfect. Not having control of the camera is also something that needs some getting used to. However, given the limited control options on mobile, the lack of camera controls are understandable here. Getting used to the controls is possible, but it adds a lot of friction to the game experience.
Beyond that, there are still connection issues, and loading screens that load forever. So even if you get past the controls, the game is far from polished right now. That being said, if you’re looking for a Monster Hunter-like mobile game, this is it right now. It has a lot of the boss fights, crafting, and grinding one might expects from a game like this. Combat is also a lot more than just a simple gear check. There are plenty of opportunities to be good at the game by learning boss tactics, dodge timing, and mastering the controls. So at the end of the day what you have is a game that’s flawed, but will still scratch that monster hunting itch for a lot of players. The global launch of Dragon Project should is slated for October 2017.