Once Upon a Tower Preview: A great vertical platformer
- Name: Once Upon a Tower
- Developer: Pomelo Games
- Genre: Platformer, vertical platformer
- Price: Free, with ads and IAPs
- Installed size: 100 mb
- Best played in short-medium sessions
- Currently in early access
- Playable Offline: Yes
What is Once Upon a Tower?
Once Upon a Tower is a procedurally generated vertical platformer where players must try to escape the tower that they have been trapped in. Players take the role of one of 20 unlockable characters, who have to break blocks, knock out enemies, obtain power-ups, and do anything possible to descend the tower. As you progress further down, enemies begin to become fiercer, obstacles harder, and the pressure to escape ever greater. While there’s no timer or wall of spikes forcing players to speed up their descent like in some games (Blobout, Finger Jump), players need to constantly be aware of their surroundings in Once Upon a Tower. If a player stays too long in an area that is susceptible to dragon attacks, it’s game over.
- Procedurally generated levels
- Playable characters: 20
- Stamina system: No
- PVP: No
- CO-OP: No
- Social features: Leaderboards
- Graphics quality: Goods
- Audio quality: Average
- Audio recommended: No
- UI quality: Good
- Overall presentation: Good
Once Upon a Tower is still in early access, but it is already a great game. The controls and physics used allow for a smooth frustration-free experience. As the game doesn’t put as strong of an emphasis on speed, you typically have time to calculate your next move. That means that you can pull off some pretty cool combinations of knocking out enemies, destroying blocks, and avoiding obstacles. Unlike many vertical platformers, Once Upon a Tower looks like it might have some staying power beyond just a quick play every now and then. This is particularly true if the developers continue adding new characters, power-ups and modes. This is an easy game to recommend.