Hunters League Review: Bounties and Grinding Galore
- Name: Hunters League : Weapon Masters’ Art of Battle War
- Developer: O’ol Blue Inc.
- Genre: RPG, Gacha
- Price: Free, with ads and IAPs
- Installed size: 503 mb
- Best played in medium-long sessions
- Plenty of bugs
- Playable Offline: No
What is Hunters League?
At first glance, Hunters League looks like your typical copy & paste gacha game, light on gameplay and heavy on in app purchases. But first looks can be deceiving. Unlike many similar-looking games, Hunters League gives players control over their character’s movement and targeting. Meaning you can dodge various enemy attacks and pick off healing enemies first before going after the rest. Beyond that, combat is effectively always on what other games might call “auto” mode unless you choose to take control. Unlike many games in the genre, this is not a hero collection gacha, instead players must obtain and power up various weapons for their four heroes. Each weapon has its own stats and play style, so the game’s tank style character might be focused on defense if equipped with a shield, or more of a ranged attacker if equipped with a cannon.
Once you figure out how the combat system works, and get your weapons, it’s time to explore the game’s content. On the surface, this game has a huge number of stages and impressive number of modes. Most stages consist of three waves of monsters, with a boss on the third wave. Once you get past the surface, many of the stages and modes are extremely similar, even down to the enemies you face. There are also companies (guilds), an arena mode, and a chat room to help break up some of the repetition.
- 4 characters with different playstyles depending on weapons equipped
- Stamina system: Yes
- PVP: Yes
- CO-OP: No
- Social features: Guilds, chat, friends list & more
- Graphics quality: Good
- Audio quality: Average
- Audio recommended: No
- UI quality: Poor
- Overall presentation: Average
As mentioned in this review’s intro, the content of Hunters League is repetitive. For example, you might find yourself fighting the same mole type enemies for over a dozen levels between the different game modes. While some of the bosses help mix things up, unique and interesting bosses are quite rare. This is a classic case of quantity over quality when it comes to content. If this game had chosen to forgo some of the stages that feel like they’re just there to pad playtime, it would have been better for it. That being said, beyond the repetitive content, it’s not a bad game. Choices regarding weapons for each stage matter, and ad flexibility to your playstyle. That combined with solid core gameplay mechanics create a solid foundation for this game. If you can overlook(or embrace) the grind that Hunter League’s repetitive content create, this is a game worth a download.